Combat & traversal
Adventure
A side-scrolling platformer exercising melee combat, dodge timing, and enemy AI in the Kriya runtime.
Playable web exports
Every demo here is a real build, exported straight from the editor with the same runtime players get.
Combat & traversal
A side-scrolling platformer exercising melee combat, dodge timing, and enemy AI in the Kriya runtime.
Anime-style brawler
A school-courtyard brawler exercising combo attacks, dashing, and quest HUD in a hand-painted anime art style.
Village & atmosphere
A pixel-art village scene built to test layered parallax, dynamic lighting, and dense environment art.
Night siege atmosphere
A moonlit castle exterior scene built to test torch lighting, atmospheric fog, and fortified environment art.
Cozy top-down adventure
A top-down farm island scene built to test tilemap bridges, layered terrain, and free-roaming critter AI.
4-way arcade survival
A four-sided ricochet arena testing multi-directional paddle AI, particle bursts, and online multiplayer sync in the Kriya runtime.